Players praise Abiotic Factor's unique but welcome accessibility feature

Players praise Abiotic Factor's unique but welcome accessibility feature

HomeGames, How toPlayers praise Abiotic Factor's unique but welcome accessibility feature

Abiotic Factor, an early-game survival crafting game inspired by games like Half-Life, has an audio accessibility option for Misophonia.

You can teleport through walls – Abiotic Factor

For an early access game, Abiotic Factor has a lot of good accessibility features, from common ones like larger text and colorblind modes to less common ones like Arachnophobia (fear of spiders; the game replaces spider-like models) and loud ambient noises. However, many players were surprised by the addition of Misophonia.

Misophonia is a little-discussed and often ignored condition in which people become irritated or triggered by common sounds. Some common examples include sounds like chewing, yawning, swallowing, and breathing. In Abiotic Factor, you don’t hear any squeaking when your character chews, drinks, and eats.

While many may not realize what the problem is, gamers with misophonia are praising this option. Most were very happy with it, while others admitted that they didn't even realize they had misophonia until they turned it on. "I never knew what this was called until I played this game," one person wrote. "Now I know I have misophonia, but for me it's specifically just eating sounds. Everything else is fine and I often enjoy other sounds that are common triggers, like the drinking sounds."

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Players praise Abiotic Factor's unique but welcome accessibility feature.
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