The plodding, dreamy melancholy of 'Titan Chaser'

The plodding, dreamy melancholy of 'Titan Chaser'

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Titan Chaser is weird, unpolished, vague, icy, and short. And I loved every minute of it.

Titan Chaser – Mobile Gameplay (Android) Carefully chase Titans!

It was definitely the creepy and slightly otherworldly screenshots of Titan Chaser on the Nintendo Switch eShop that first caught my attention. There was something ethereal about everything, almost like it was set in a dream. Seeing the game and playing it are two very different things, but I was relieved to find that it was pretty much exactly what I wanted it to be.

Sure, it’s rough around the edges, and requires a lot (I mean a lot) of precise, tedious manipulation to do something as basic as driving down the road. Yes, navigation is a pain when your map is left on the passenger seat and your compass on the floor. But this is a cheap and kind of experimental indie game, and I genuinely enjoy weird, precise stuff like that.

The whole thing takes place in an open, but relatively small, rural area somewhere on what I think is Earth. Or maybe it’s a dream. It’s hard to say either way, but the place is just the right size. It’s big enough to explore with satisfaction, but small enough that you can get lost or back to the hotel, which doesn’t take long. And it’s blanketed in a mood that’s both unsettling and a little comforting at the same time.

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The plodding, dreamy melancholy of 'Titan Chaser'.
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